using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    // 玩家跑步状态数据
    [Serializable]
    public class PlayerRunData
    {
        [field: SerializeField, Tooltip("玩家基础速度")]
        [field: Range(0f, 25f)]
        public float BaseSpeed { get; private set; } = 1.5f;

        [field: SerializeField, Tooltip("玩家行走基础速度")]
        [field: Range(0f, 1f)]
        public float WalkBaseSpeed { get; private set; } = 1f;

        [field: SerializeField, Tooltip("玩家跑步基础速度")]
        [field: Range(1f, 5f)]
        public float RunBaseSpeed { get; private set; } = 2.5f;
    }
}
